It isn’t often that one can describe something as “whimsical.” Maybe the “Supercalifragilisticexpialidocious” scene from Mary Poppins (well, maybe the whole movie) or maybe something from a soundtrack written by Danny Elfman. Perhaps, there is a magical formula for generating whimsy locked in some secret vault at the Disney or Pixar Studios, but there are few artists able to walk the line between heart warming and insipid to find that sweet spot that is the whimsical or the enchanting.
Peter Molyneaux has been lauded for his innovations in game design. Often credited as the creator of the “god game” as well as admired for his ability to layer simulation upon simulation upon simulation in the Fable series, the man is a remarkable game designer. What his team at Lionhead Studios has been able to do beyond merely design unique and innovative titles, though, is to generate a world in the Fable series that is not only ambitious in terms of design but is also able to produce that “lightening in a bottle” quality that one doesn’t usually see except in really masterfully crafted material targeted at younger audiences. Put simply, Albion is uncompromisingly whimsical.