Gamers are hoarders, collectors. Games have always encouraged this behavior, both inside and outside the virtual world, tempting us with “the next big gun” and “the next big game”. But sometimes this tradition is eschewed to great effect. When Resident Evil 4 got rid of the magic storage chests that had been a staple of the series, players were forced to think about their inventory in a new way. We had to strategize, we had to choose between ammo, health, grenades, or guns, we had to predict what was coming and therefore what we would need, but we never really knew what was coming. As we left the mysterious Merchant, there was always an uneasy feeling that we were unprepared. Our limited inventory made the unknown more frightening.
More recently, Dragon Age: Origins and Borderlands forced the player to accept a limited inventory, and since their release, developers of both games have caved to public pressure and given players a storage chest through downloadable content. By adding such a chest, these two games lost one of their more unique traits: their portrayal of the player as a traveler.