The more that I approach games critically, the less interested that I am in distinguishing good games from bad ones. A major complaint of the last console generation is that games cost too much to develop and that they cost too much to play (Chris Kohler, “Videogames Can’t Afford to Cost This Much”, Wired, 13 April 2012), and there’s no reason to believe that that trend will slow down. Under such circumstances, making a bad game is an unacceptable risk. But with the last console generation winding down and the next one’s library not yet fleshed out, audiences seem somewhat more receptive to what “bad” games can teach. Speaking as somebody who’ is always at least a year behind, it’s refreshing that the previous console generation has wound down and the new one has yet to pick up momentum. It has become a time to explore failures.