There has always been a divide between fans of racing games. One side prefers racing sims like Gran Turismo, which emphasize the technical details of racing; the other side prefers arcade racers like Burnout, which emphasize speed and have a low learning curve. But the past few months have seen two racing sims come out that try to make the experience more enjoyable for those that prefer the arcade style: Forza Motorsport 3 and DiRT 2. Despite the similar features in each, and the bevy of assists in Forza 3, I believe DiRT 2 does the better job appealing to gamers of my ilk, who have always preferred Burnout over pretty much everything else.
The setting helps. By taking races off their enclosed concrete tracks, the tracks feel less formal. Yes, they are still enclosed, but there’s a rebelliousness to racing on the dirt, mud, and gravel as if Dirt 2 is upping the ante on other racing games. This feeling is reinforced by sporadic puddles and ramps. This isn’t your everyday race track; you’re fighting the environment just as much as the other racers. It doesn’t immediately look like the kind of race that would demand precision braking, it looks more accessible. Driving though such an obstacle course is fun in its own right, so even if a rookie is in last place there’s still enjoyment to be had. Never underestimate the allure of a ramp.