Video games don’t often require the player to hide our true intentions. Even games with a stealth mechanic, the objective is to stay out of sight, only occasionally using deception as a way to distract a guard. Even then, deception is very rarely a truly fleshed out gaming mechanic. The obvious reason for this is that AI just isn’t advanced enough to make us truly feel as if we are fooling it in a meaningful way, rather than in a predetermined manner. When our actions feel predetermined, we no longer feel like we are being creative, sneaky, or deceptive, but rather just playing within the rules of a game.
Thus, Hidden in Plain Sight, a game completely ruled by deception and acting, does away with AI as an adversary and instead pits the player against other humans who share the same goal. The game, which features multiplayer mini-games in which all the players attempt to achieve a goal while remaining undetected, is a master class not in finding an optimal way to play (like most competitive multiplayer games require of the player), but in trying to deceive others through the process of play. There is no online multiplayer for this game, to play it you need every other player to be in the room with you, but that is what makes this game so interesting, the relationship between players.