Latest Blog Posts

by G. Christopher Williams

22 Jul 2015


Her Story kind of reminds me of collectible card games.

Okay, I know that that makes no sense. Just hear me out for a minute on this one.

by Erik Kersting

21 Jul 2015


This weekend I had the pleasure of watching two of the largest Smash Bros tournaments of all time at EVO 2015. Both Super Smash Bros. Melee and Super Smash Bros. for the Wii U had more entrants than any tournament for these games in the past, which is especially impressive, considering that Melee is almost fourteen years old. The Top 8, or the final leg, of both of these tournaments was exciting, filled with upsets, character diversity, continued rivalries, and great players. A Smash fan couldn’t have asked for much more.

Despite this, the problem of “camping” plagued the tournament almost the entire weekend. In competitive video games, camping is generally when one player or team gets a lead, then plays extremely conservatively, avoiding combat and action unless it is a perfect circumstance for them to fight. Basically, they want to force their opponent into an unfavorable position, then take advantage of their weakness.

by G. Christopher Williams

20 Jul 2015


This week, the podcast revisits one of last year’s critically acclaimed indie games, The Swapper.

Even through its game mechanics, The Swapper wants to ask big questions about the relationship between our identities and our bodies. So, we discuss how the game works and what it seems to signify about selfhood and possibly the nature of the soul through its philosophical, religious, and political ideas.

by Nick Dinicola

17 Jul 2015


In any puzzle-like game the hints or helpful bonuses must doled out on a timer or players are likely to abuse the system. In mobile games, the hints are usually placed behind 30 second advertisements, using our natural hatred of advertising as a safeguard against abuse. It’s a natural fit.

Even a natural fit like this can be ruined by overzealousness, though. Too many ads punish a player who’s already stuck and frustrated. Yet as with everything in life, there’s a way to do it wrong and a way to do it right. It all comes down to presentation and pacing.

by Jorge Albor

16 Jul 2015


What does Gotham city mean to you? I have been asking myself this question lately as I play through Batman: Arkham Knight. I spend most of my time gliding around from above, doing my best to avoid boring vehicle gameplay, so I guess Gotham city is its skyscrapers. Or maybe Gotham is the ant-like swarm of enemies populating its streets in endless supply. Or maybe its villains, who have seemingly agreed to carve up the city into their own bite-size portions of malevolence. I suspect all of these are unsatisfying answers.

A sense of place, that ephemeral subjective quality, can be so hard to describe. It shifts and blurs, a combination of emotions, history, politics, and geography. A sense of place can be, at the same time, personal yet collective. For example, I know what Northern California means to me. It is rocky shorelines, vineyards, redwoods, day laborers, and tired hands, among other things. I struggle to understand Gotham city with the same clarity. Why is that?

//Mixed media
//Blogs

Call for Papers: Do You Believe in Life After Auto-Tune?

// Announcements

"Which is better, Cher’s voice before or after Auto-Tune?

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