Latest Blog Posts

by Rick Dakan

19 May 2011


Chapter 1 of Rage Quit is available here.
Chapter 2 of Rage Quit is available here.
Chapter 3 of Rage Quit is available here.
Chapter 4 of Rage Quit is available here.
Chapter 5 of Rage Quit is available here.
Chapter 6 of Rage Quit is available here.
Chapter 7 of Rage Quit is available here.
Chapter 8 of Rage Quit is available here.
Chapter 9 of Rage Quit is available in .pdf format here.

The reboot happened seven minutes ahead of schedule. Randal hoped Lea had gotten his warning. He had no idea if she was even monitoring that e-mail address anymore or, for that matter, how she was monitoring it in the first place. But with PB looking over his virtual shoulder, he couldn’t use his IM client to chat with her. He hadn’t thought twice about warning her, although now, as he thought back on it, he wasn’t exactly sure why. PB’s plan seemed perfectly reasonable. Lea was some weird result of mashed together code, and therefore theoretically repeatable. But if there was any chance he’d never see her again, that was a chance Randal decided wasn’t worth taking. Besides, all he’d done was warn her. If she was able to figure out her own means of escaping PB’s trap, then Randal thought she deserved to keep living. Survival of the fittest or whatever.

by G. Christopher Williams

18 May 2011


Asked to test a feature in the alpha stages of a game, the player takes on the role of a blue square that can move and jump in Jonas Kyratzes’s Alphaland, and I’m going to stop right there.  To discuss the game any further is to spoil essentially the whole plot.  However, it isn’t the plot that I am really all that concerned with spoiling but with the experience of that plot.  So, I’m just going to stop right here and suggest that if you have not played Alphaland that you do so before reading any further.  You can find the game at New Grounds, and it will probably only take 10-15 minutes to play.

by Kris Ligman

17 May 2011

Fanart by
David Müller.

Note: this article contains spoilers.

If you were to step onto an average gaming forum’s discussion thread of Portal 2, you would in very short order encounter some debate about Chell’s parentage. We can hardly evade this theme with the prominence it takes on in the second game (although GLaDOS takes a potshot or two in the original Portal as well), not simply in the main dialogue but through the themes of lineage—in its many forms—taken on in the overarching story.

by G. Christopher Williams

16 May 2011


Of course, we here at the Moving Pixels blog are fans of the work done over at the Critical Distance web site, a site interested in serving in a curatorial role in highlighting and maintaining various discussions in video game criticism.  Conceived by Ben Abraham and launched in 2009, Critical Distance provides a weekly update of some of the best video game criticism published around the internet.  Additionally, they provide a number of critical compilations of writings done by various critics, journalists, and academics on significant game titles.

We wanted to sit down and talk with Ben and fellow Critical Distance contributor, Eric Swain, to talk a little bit about the site, what purpose they see it serving in the emerging conversation about games, and how they manage the Herculean task of locating and managing such a vast array of voices.

by Nick Dinicola

13 May 2011


It can be hard to find good games among the chaff of the Xbox Indie Marketplace, but they’re certainly there. These are three games that I like enough to go back to over and over again every month or so. The fact that their entertainment value holds up so well over time speaks to their quality. This is by no means a comprehensive list—just three games from my collection that I think deserve a special mention.

//Mixed media
//Blogs

Violin Virtuoso L. Subramaniam Mesmerizes in Rare New York Performance (Photos)

// Notes from the Road

"Co-presented by the World Music Institute, the 92Y hosted a rare and mesmerizing performance from India's violin virtuoso L. Subramaniam.

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