In an industry dominated by fast-paced shooters, streamlined RPGs, and instant-access mobile games, it is easy to see adventure games as niche or even archaic. The slow-paced, obscure, single-solution puzzles that comprise most adventure games take patience. The zany worlds of many popular adventure games, such as the Monkey Island and the Sam and Max series can make it seem like adventure games have a language all their own.
Machinarium clearly follows in some old adventure game traditions. But, by tweaking long standing conventions and combining them with novel artistic design and storytelling, it creates a unique identity for itself and the player. Although it is set in a world populated by robots, Machinarium’s gameplay and aesthetic work together to tell a story about humanity.