The funniest thing about Dante’s Inferno is that the only people who will really enjoy the game are the fans of the poem.
Dante’s Inferno is not a game for someone expecting to experience a precise reading of the poem. Video games and linear storytelling don’t get along very well, and unless you’re dealing with a genre built around delivering content, the plot is always going to remain in the background. An interview with the game’s Creative Director, Jonathon Knight, at Gamasutra explains their approach, “The Divine Comedy is a three part piece that’s 14,000 lines, and… there’s a lot going on there, and I think the game is clearly taking the top couple of layers of that, but it does not go deep into the more theological, or philosophical, or what-have-you elements of the poem. Ultimately the game is this gateway into Dante’s vision of Hell, but it’s not meant to replace a reading of the poem, obviously, which is much more sophisticated” (Christian Nutt, “The Road To Hell: Creative Direction in Dante’s Inferno”, Gamasutra, 5 February 2010). Knight explains later that they wanted to rely more heavily on the unique ability of video games to create a sense of place by having the game be a brawler but featuring elaborate setpieces to break up the fighting. Since the game relies heavily on Henry Wadsworth Longfellow’s translation of the poem, I’ll be citing that translation for this post.
Boiling down the first book of the Divine Comedy to its surface elements is a bit trickier than it sounds because you either think the poems are about three stages of the afterlife or that they’re about Dante’s spiritual transformation as he grapples with accepting God’s authority. Dante himself wrote in a letter to Can Grande della Scala, “The subject…of the whole work, taken literally, is the condition of souls after death, simply considered…But if the work be taken allegorically, the subject is man, how by actions of merit or demerit, through freedom of the will, he justly deserves reward or punishment.” (172) Given that the game re-imagines Dante as a Crusader who wields Death’s scythe, who can absolve damned souls to Heaven, and who can shoot super spirit crosses using a crucifix, it seems safe to say that the game is not taking the literal approach to the poem.