Whatever else may be said about Beautiful Escape: Dungeoneer, it’s an experience that sticks with you. I don’t ascribe this to good writing so much as a great hook with tolerable writing supporting it, but if there is one area where the narrative and characterization grabbed me utterly, and put me at odds with the reviews for the game that I had encountered, it’s in the development of the character Daily.
Daily is your protagonist’s love interest, a callous and aloof dungeoneer at the head of the field. Daily plans to leave the conventional basement dungeon circuit—and Verge—behind in pursuit of higher forms of artistic cruelty. But at no point is this character referred to by pronoun, male or female; instead, the text uses Daily’s full name, even in dialogue when such use would become increasingly stilted. Verge keeps an assortment of photos from Daily’s “modeling days” on his desk, and the poses and clothing that Daily is shown in emphasize the character’s androgyny. So it was striking to me to be brought into the game by reviews (such as this one) that refer to Daily rather consistently in the feminine.