Over the period of September 11th through the 15th, a group of friends—far from the light and sound show of Bungie’s Times Square launch party—gathered together in a suburban basement in the Midwest for their own miniature Halo: Reach convention.
For most, this was their first hands-on Halo experience. Though a handful had played the previous games (one because of her work—she’s a Microsoft support technician), most had come at the series through ancilliary media: the expanded universe of the comics, the novels, and to some extent the excessively detailed Halopedia. All but one or two had gotten into it through Red vs Blue, a machinima webseries using Halo multiplayer as a way of animating the show (especially the later seasons that shift toward a more serious tone). For this group of college-aged, female* fans, Halo was more an extension of the fan driven webseries—not the other way around.