Note: this article includes discussion of spoilers for Fable III.
It seems as though politics and games have never been closer. Even leaving aside last week’s U.S. Supreme Court hearing for the controversial California law criminalizing the sale of M-rated games to minors, we are also living in a time when games are increasingly becoming part of the political discourse. GamePolitics recently provided a rundown on political candidates featured in game-themed commentary and ads, game regulation and censorship are becoming bigger issues in Australia and Germany, and game satire and parody are now an established part of internet-born pop culture and conversation.
But how do you reference politics in a more mainstream work? And does the inclusion of politics date or problematize the gaming experience no matter how you do it?