Y’know, I was terribly amused by the parody of the long term grind (that which is necessitated by the turn-based role playing game genre in general) in Half-Minute Hero. Half-Minute Hero more or less does what it suggests by boiling the time consuming “play” of that genre into the shortest character development of a role playing hero possible.
Gone, in that game, is the necessity for spending hours just killing, killing, killing in order to get strong enough to advance the plot by beating the next big boss in a dungeon. Indeed, while I whiled away many an hour playing JRPGs as a kid and as a teenager, these were not games that required much skill or even intellectual acumen. Winning a battle required pressing a button in a menu to “Attack” and then healing once in awhile if a member of your party was in the danger zone in terms of their hit points. All the “skill” required by a boatload of turn-based RPGs is simply just persistence (and that’s really a character trait, not a skill, right?).
This is partly why I tend to avoid turn-based RPGs these days—as my own “persistence” has evolved into simple “impatience” as I have aged alongside the genre.
Which is why League of Legends is so very tantalizing and so very compelling when played in short RPG-lite bursts.