This post contains spoilers for multiple games.
Red Dead Redemption feels like it has multiple endings, three to be exact, but only after the third one do the credits finally roll. That’s when you’ve reached the end of John Marston’s story, but your story can continue for as long as you want it to. Games have always been fickle with their endings like this, offering multiple endings, secret endings, joke endings, and more, and through all of them there’s a constant disconnect between the developer’s desired ending and the player’s desired ending.
Fallout 3 is a now classic example of this disconnect. The game was released with a fixed ending that forced people to stop playing. There was a backlash against this sudden conclusion to the player’s story, and eventually the ending was changed through DLC to let us keep playing beyond the developer’s intended end. A recent patch for Portal shows this same conflict from a different angle. The original ending was satisfying and critically well regarded, but the patch changed it to set up the sequel. In both instances, the original ending was changed, one at the request of gamers and the other by the developer themselves, but in both cases, it’s worth noting how the change was met with praise. No one seemed bothered by the fact that the original vision for the story was altered, but this makes sense considering that original vision is still just one version of the story. My version of the story is bound to be different, and it’s just as relevant as the developer’s version.