Beginning June 10th, impromptu teams of game designers, programmers, artists, humanitarian aid experts, philanthropists, and anyone with a passion for changing the world will participate in GameSave, a “hack-a-thon” like competition to develop disaster response games. Over five weeks, small collections of thinkers and do-gooders will brainstorm, design, and produce games that might save lives. With a 48-hour jam session in Seattle, Washington, a final public reception in San Francisco, and potential GameSave events in the future, creators Annie Wright and Willow Brugh aim to make entertainment and humanitarian aid long-term partners. The two GameSave founders graciously took some time with me to discuss the event and the role that games can play in mitigating the impact of disaster,
PopMatters: Can you explain how the idea for GameSave came about?
Annie Wright: Well, basically it was a comment thread on a Gamer Melodico article. I shared it via Google Reader. I believe it was actually about PAX East coverage.
Willow Brugh: It turned into this fantastic conversation, and going back to face to face time, Annie and I wanted to sit down to talk about it.