On paper, I would have said that Assassin’s Creed: Brotherhood is the perfect game for me and that Super Meat Boy is my worst nightmare. As it turns out, that’s only half true. Brotherhood is definitely a game for me, and I’ve spent dozens of hours engrossed in it. But I was surprised by how much I enjoy Super Meat Boy, even through I have a notoriously bad habit of breaking expensive things when I get super frustrated with games. I snapped my Nintendo DS while playing Henry Hatsworth (the damned Nurse boss), which is a jump-puzzler like Meat Boy. On the other hand, I broke my new TV while playing Assassin’s Creed 2, albeit in the one part of the game that actually stymied me. Sadly, it is an otherwise pretty easy game (“How I Broke My TV Playing Assassin’s Creed 2”, Rick Dakan: Writer, Reader. Gamer, 30 November 2009).
I’m doing much better now, though, and have limited my angry reactions to a muted outcry of “Oh, come on!” followed by pausing the game and walking away for a few moments. I was expecting a lot of getting up from the couch, but Super Meat Boy does a great thing to short circuit the rage quit reaction: it throws you back into the challenge instantly. There’s no time to be angry for too long because you’re already trying again. Plus, the levels are so short that it’s a matter of seconds or maybe a minute at most to complete most levels once you figure out the trick. There’s even a great deal of pleasure to be found in a watching all those deaths on simultaneous replay when you finally find the path to victory.