I tend to think of any game starring Lara Croft as being a game that is almost exclusively about voyeurism. The Tomb Raider series is about watching: watching Lara, watching the world that she traverses.
I spend most Croft-centered games in relative repose, evaluating rooms to figure out what goes where, which switches do what, and how to make the jumps correctly.
Thus, I was extremely surprised (and actually quite disappointed) when I loaded up Lara Croft and the Guardian of Light and discovered that I was playing a top down, third person shooter/platformer. This wasn’t what I expected a Lara Croft adventure to be.