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by G. Christopher Williams

27 Oct 2015

In the morning he braved the sun. He needed to enrich his supply of Vitamin D and raise his arms sunward, petitioning gods, he said, even if it meant the stealthy genesis of abnormal tissue.
“It’s healthier to reject certain cautions than fall in line. I assume you know that,” he said.
—Don Delillo, Point Omega

It’s nearly Halloween again, a time to ponder monsters.

by G. Christopher Williams

26 Oct 2015

Our resident horror game aficionado recommended this game for discussion this Halloween week.

David Szymanski’s horror titles, like The Moon Sliver and Fingerbones, seem to be gaining a bit of a cult following among horror fans, and at least some of those games seem to be sketching out the basis for a larger mythos that Szymanski is developing. As part of this mythos, The Music Machine is presented through a high contrast aesthetic and within the context of a Lovecraftian universe. The game tells a story about evil, both of an intentional nature and of a more awful, more accidental kind.

by Nick Dinicola

23 Oct 2015

The Music Machine, by one-man-developer David Szymanski, does not go where you think it’s going. It sets up an interesting premise, then veers off in a completely unexpected direction. Usually that’s a bad thing, but in this case, it’s a very good thing. It goes from interesting to fascinating, and establishes a world that I desperately want to dig into more deeply.

by Jorge Albor

22 Oct 2015

Bungie recently released a set of new emotes for Destiny that you can purchase with real money. For better or for worse, the days of ubiquitous micro-transactions are upon us. With this release, you still have a reason to dance.

Someone's excited for some raid gear.

Someone’s excited for some raid gear.

by G. Christopher Williams

21 Oct 2015

I’m pretty addicted at present to Darkest Dungeon. But then again, I’ve always been a bit of a masochist.

Those who are drawn to games like Dark Souls, Super Meat Boy, and The Binding of Isaac should understand. Play is supposed to be a pleasure, but folks like ourselves recognize that you can’t fully appreciate pleasure without pain.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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