Latest Blog Posts

by Erik Kersting

20 Oct 2015

Last week it was announced that Nintendo has begun distributing the software kit for their next console, the Nintendo NX, and that it is on track to ship as “early as next year.” If early reports are to be believed, this new console will be a graphical powerhouse. Surpassing the PS4 and Xbox One’s impressive technical specs.

If this new console feels a bit premature, that’s because it is. The Wii U was released in 2012 and a 2016 release would put only four years between the two consoles. Compared to the eight years between the Xbox 360 and the Xbox One, the seven years between the Playsation 3 and the Playstation 4, and the six years between the Wii and the Wii U that doesn’t seem like much. It appears as if Nintendo is jumping the gun a little bit or is at least giving up on the Wii U, which has been largely regarded as a commercial failure. To be fair, Nintendo’s releases have been much more frequent than other console developers. Since 1985 when the NES released in America, a Nintendo console has come out at least every six years, with only five years between the Super Nintendo, Nintendo 64, Gamecube, and Wii. One could argue that the Wii U was released late based on this schedule and that the “Nintendo NX” will be right on time.

by Nick Dinicola

19 Oct 2015

The generally agreed upon distinction between horror and terror is that terror comes first. Terror is that uncomfortable feeling of anticipation when you know something bad is about to happen. Horror is the shock and disgust that comes from encountering the bad thing.

Stasis certainly looks like a point-and-click horror game, especially with its judicious use of gore and other horrifying imagery, but these images aren’t just there to shock us. They’re also there to terrorize us, to build that dreaded anticipation of something bad being just around the corner. The greatest trick that Stasis pulls on the player is making us think we’re in danger. We’re constantly waiting for the proverbial “monsters” to appear, the ones that have destroyed this science lab, that seem to stalk us through the corridors, but it keeps putting off this encounter to show us their handiwork instead. As a result, all those scenes of horror become representative of something even worse, something terrifying.

by Nick Dinicola

16 Oct 2015

Shutter, made by developer Cosmic Logic, is a horror game for our modern surveillance age. You play a tech support guy who is using a drone to investigate reports of vandalism at an isolated cabin. It’s no spoiler to say that you find more in the house than just graffiti.

by Scott Juster

15 Oct 2015

A certain Sith once said: “The ability to destroy a planet is insignificant next to the power of the Force.” After spending some time with the Star Wars: Battlefront beta, I was feeling a bit like Admiral Motti. While I left with my trachea intact and able to breathe freely, the game was humbling. Battlefront makes you a very small and often insignificant part of a larger world.

by Sean Miller

13 Oct 2015

As you may have heard, although Twitter has over 300 million users, it’s struggling to make money. The company recently named one of its founders, Jack Dorsey, its newest CEO, in the hopes that this leadership tweak will revive “sagging user growth” and with it, profitability.

As someone relatively new to Twitter, I’ve noticed a peculiar phenomenon that may explain, in part, why Twitter struggles to make a profit. A recent study found that Twitter bots generate 24% of its content and that 5% of Twitter accounts are responsible for 75% of Tweets.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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