Latest Blog Posts

by Kym Buchanan

19 Jul 2016


Dark Souls 3 (Bandai Namco, 2016)

I have a love-hate relationship with learning new games. I self-identify as a gamer, so being good at playing games is closely entwined with my ego and sense of self. But in the first hour of a new video game I usually die many times. The first time that I play a new board game I usually lose. I feel disoriented, clumsy, and ineffectual. I might petulantly disparage a game or its design elements in my head or out loud. I might remind myself that I don’t like a particular genre (e.g., stealth) or that my partner is better at certain challenges (e.g., puzzles).

Nevertheless, I love learning new games. I love encountering new design elements or familiar elements combined in new ways. With a new board game, I love the group cross-talk as we build our collective understanding and appreciation. And I love engaging with new challenges and ultimately developing new masteries.

by G. Christopher Williams

18 Jul 2016


In next week’s all new episode of the Moving Pixels podcast, we’ll be looking at Jotun. Somewhat in the vein of Shadows of the Colossus or Titan Souls, Jotun is a game that is all about the boss battle.

With that in mind, I thought it would be fun to revisit a discussion that Nick Dinicola, Rick Dakan, and myself had about the relevance or possible irrelevance of the boss fight to contemporary video games.

by Nick Dinicola

15 Jul 2016


Mirror’s Edge is a racing game. Sure, you may be controlling a person, not a car, and you may be jumping across rooftops like a platformer, but neither the first-person shooter nor the platformer fully capture the ethos of Mirror’s Edge. It’s a first-person game unconcerned with shooting and a jumping game that’s unconcerned with jumping. Yes, you’ll jump a lot, but that’s not the really the point of it all. The point of it… is speed. Getting up to speed. Maintaining speed. Improving yourself to increase your speed. Everything about the game eventually feeds back into that singular idea.

by Jorge Albor

14 Jul 2016


Sit down, grab a pen, and draw me a bicycle. Go ahead, I’ll wait—this is a written article after all. Done? How’d it turn out? Alright, you probably didn’t actually draw a bicycle, but if you did, it probably looks something like this:

by G. Christopher Williams

13 Jul 2016


I’m not playing Pokemon Go. I don’t have a cellphone full of Pokemon because, well, I don’t own a cellphone.

Though I should really say that I am not playing Pokemon Go directly. Instead, I have been tagging along on Pokehunts for the past couple of days. However, I think that in some way that still makes me a participant because the game is not merely the game, the virtual part, the digital part. Much of the game is what occurs around the game, physically, socially, and economically.

//Mixed media
//Blogs

The Vast Loneliness of 'No Man's Sky'

// Moving Pixels

"You cannot escape yourself in No Man's Sky. There is little to do but analyze the self.

READ the article