Since the recording of our podcast episode on Hearthstone, I’ve been playing the game pretty much every single day and have yet to spend a dime on it. I was a huge Magic: The Gathering player for a good many years, but I eventually had to give up as I could no longer afford the constant influx of new sets and the need to buy the new cards for the new metagame that would arise as a result. And I’ve lamented having given up the game ever since. I still get that itch to play a card game, and I’m grateful for Hearthstone‘s free-to-play set up because of this. I can scratch much of the same card flopping, spell slinging itch with Hearthstone that I did with Magic for free. Economically, Hearthstone makes a lot of sense for a player like me.
Comparing the prices of packs is never going to be an exact science. While Hearthstone packs are cheaper than Magic packs, they come with fewer cards. Yet there is a smaller maximum of any specific card that one can put in a deck in Hearthstone and duplicates can be unmade for crafting dust. You can’t trade Hearthstone cards like you can Magic cards, but packs can be bought with in-game gold earned by winning games. In the end, though, it’s not about comparing these prices but what the effect each model has on the flow of play. I feel that there is a trade off in strategic depth that comes along with the free-to-play model—even one as well done as Hearthstone‘s.