Latest Blog Posts

by G. Christopher Williams

27 Mar 2017


This week we talk about the unusual card game/roguelike Reigns and how it reduces politics to a left or right swipe.

by Nick Dinicola

24 Mar 2017


SSX (2010) was a masterpiece. A snowboarding game that blew out the scope of the snowboarding game into something grandiose. Steep, the new extreme sports game by Ubisoft, doesn’t quite reach those epic heights, but it’s certainly an acceptable replacement. “Acceptable” doesn’t mean “similar”, however, as booth games come at their subjects from completely opposite directions.

by G. Christopher Williams

22 Mar 2017


2Dark is about child murder.

Of course, this isn’t made immediately clear from the game’s description on Steam:

2Dark is a stealth adventure game developed by Frédérick Raynal, the pioneer of survival horror games and creator of Alone in the Dark®. Make your way through the lairs of psychopaths, unravel intrigue where madness mingles with horror, and, above all, save the kids!

by Nick Dinicola

20 Mar 2017


The Last Guardian is a fairy tale: A short story (well, relatively short for a game) featuring folkloric creatures and magic. It’s a simple definition, but it works. The Last Guardian fits perfectly within that simple categorization. It also works because Ico and Shadow of the Colossus, the two previous games by developer Team ICO, could also be described as fairy tales. But they’re not simple fairy tales. Each game, in its own way, questions the simple morality of the fairy tale.

by Nick Dinicola

10 Mar 2017


I enjoyed the first Sorcery! game because everything you did felt inconsequential. All the money and magical items and spells were neat, the various people and creatures you met along the way were fascinating, but all were still inconsequential. It was a freeing experience, being able to play in the moment, without any care for future events. If that first game was defined by this kind of narrative freedom, the second game is defined by a restriction of that freedom. Suddenly, consequences matter. Not in a major way, but just enough to focus your play, which is both good and bad.

//Mixed media
//Blogs

NYFF 2017: 'Mudbound'

// Notes from the Road

"Dee Rees’ churning and melodramatic epic follows two families in 1940s Mississippi, one black and one white, and the wars they fight abroad and at home.

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