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by G. Christopher Williams

8 Dec 2015


Drop down from the ledge above, bop a koopa on the head, and then wall jump quickly back into hiding. And here you thought that the only thing that Mario and Ezio Auditore had in common was that they were both Italian.

Plumber’s Creed was made by Pietro Ferrantelli, Neils Tiercelin, and Thomas Lean in three days for Mini Ludum Dare 63. Since the theme for this particular gamejam was “Fusion,” the rules were fairly straightforward: “Make a game that’s a fusion of two other games, game genres or game ideas.”

by G. Christopher Williams

7 Dec 2015


For our final podcast of the year, we end at a beginning of sorts, a discussion of Davey Wreden’s The Beginner’s Guide.

This is the developer’s first game since the critically lauded Stanley Parable, Wreden changes focus from interrogating how we play games to how we interpret them.

by Nick Dinicola

4 Dec 2015


I like my racing games simple. I want to drive fast and flashy cars without having to worry too much about the physics of driving at 100+ miles per hour, I want to ram said fast and flashy cars into each other without being docked points, and I want to be rewarded for winning with even faster and flashier cars. All of which is to say that I’ve been a fan of the Need for Speed series for several years now, as it’s a racing series that has always traded on being fast, flashy, and relatively simple. While I’ve complained about the various games several times over the years, I’ve always kept playing them because they’re always genuinely fun in a way that few racing games are nowadays. 2015’s Need for Speed is no different is no in that regard.

by Jorge Albor

3 Dec 2015


I think I backed That Dragon, Cancer shortly after its Kickstarter went live in 2014. The game is a memorial of sorts to Joel, a son lost to cancer at a very young age.

I must have known about my brother-in-law’s bladder cancer diagnosis by then. I must have. But for the life of me, I can’t remember how I found out. I know I walked with him at a bladder cancer awareness walk in May of earlier this year. We were Team Paul, as we supported him at the race, all of us decked out in orange t-shirts supplied by the organizers of the event. He got to wear a special “Survivor” badge, proudly displaying his membership in a group that he never imagined he’d join.

by G. Christopher Williams

2 Dec 2015


This post contains spoilers for Cibele.

At first, playing Nina Freeman’s Cibele can feel creepy. You find yourself looking onto a very pink, very anime-themed desktop, poking through the files, images, and folders stored there by a teenage girl.

It is, however, a smart and clever way to present the backstory of the player character, a young woman named Nina and a doppelganger of sorts for the game’s developer, Nina Freeman. It just feels a little intrusive, a little too personal, rifling, as you are, through someone else’s old high school photographs, teenage poetry, and the thoughts of an adolescent about sex and anime.

//Mixed media
//Blogs

Beyoncé and When Music Writing Becomes Activism

// Sound Affects

"The overall response to Beyoncé's "Formation" has been startlingly positive, but mostly for reasons attached to political agendas. It's time to investigate this trend.

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