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by Jorge Albor

25 Feb 2016


Captain Volibear and Constable Trundle from League of Legends (Riot Games, 2009)

Get your bag of popcorn ready folks, Riot Games just formalized their penalty index for their regional and global competitive events. This index includes a set of rules that all teams and players must abide by while participating in League of Legends competitive events. Violating these rules result in some strict penalties, from slap-on-the-wrist warnings to fines of $20,000 and indefinite suspension from League of Legends.

Many of these rules have already been punishable and have been enforced by Riot Games already, and this set of rules merely codifies and normalizes what has already been a normal process. By publishing these commandments, players know what transgressions are punishable and the extent of the punishment connected to them, new players to the scene have an easy reference of things not to do, and fans have some transparency into the punishment process. This should settle some of the drama that inevitably arises when Riot levies fines… maybe.

by Boen Wang

24 Feb 2016


Elizabeth, your AI companion in Bioshock Infinite (2K Games, 2013)

Hey, listen.

I’m 12 and my sister’s 15. Mom and dad are upstairs and my sister’s sitting in the oversized wheely chair in front of the computer. She leans way, way forward towards the screen, craning her neck to read the text. She’s always had bad posture. Mom’s not here to yell at her to sit up straight.

by G. Christopher Williams

22 Feb 2016


Limbo (Playdead, 2010)

A couple of weeks ago, we ran our first “Best of the Moving Pixels Podcast” episode, a series in which we intend to reach into our archives and pull out some of our more interesting discussions from the past. We began on a rather upbeat note with a discussion of love and relationships, so we figured it might be good to balance our optimism with a seemingly more pessimistic topic, death in video games.

To be honest, though, given the unlimited lives made possible by this medium, death becomes a less than inevitable outcome in the world of video games and may serve several rather interesting functions. Thus, in this episode, we considered the value of death in games, as a possible lose-state, as a form of punishment, as a way of learning, or even sometimes as a form of pleasure.

by Nick Dinicola

19 Feb 2016


Tharsis is a game centered on the luck of a dice roll, but there’s also a considerable amount of strategy revolving around those dice. It’s a game about managing risk, knowing how to manipulate the many systems in play, so as to increase the odds in your favor. The odds will never be completely in your favor, but that’s fine. That’s part of the challenge. How do you make the best of a bad situation?

by G. Christopher Williams

18 Feb 2016


A teenager putting a gun to his or head and pulling the trigger is a provocative one, stark and extreme.

It is also an image repeated regularly throughout Persona 3, as the “gun” is actually something called an “evoker” and the means of summoning beings called personas to empower the various members of the player-character’s party of heroes in the game. This image of self extinction becomes emblematic of “putting on” a persona that can add to the power of these kids. Suicide becomes an image of extinguishing some former part of the self, leading to the empowerment provided by adopting a persona.

//Mixed media
//Blogs

Bad Graphics Are Still Impressive in ‘Spirits of Xanadu’

// Moving Pixels

"Spirits of Xanadu wrings emotion and style out of its low fidelity graphics.

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