Latest Blog Posts

by G. Christopher Williams

5 Jul 2016


Given the recent release of Playdead’s follow up to Limbo, Inside, it seemed fitting to reconsider the new game’s forerunner.

Limbo is at once both horrifically grisly and hauntingly beautiful. In 2011, we tried our best to put into words our experience of Limbo.

by Nick Dinicola

1 Jul 2016


I totally dismissed Doom before it came out. I took one look at it during Bethesda’s E3 press conference and knew it would be a disaster of a game. I was, perhaps, a bit presumptuous. As it turns out, Doom is a better game than it logically has any right to be, and one of the ways in which it’s so surprisingly, shockingly good is in its characterization of the so-called “Doom Gu,,” the faceless, voiceless, hyper-violent hero of the game. What’s amazing is that he’s still a faceless, voiceless, hyper-violent hero, but not in the bland, generic way that defined early shooters. He’s been given just enough background and a personality to elevate him from “generic” to “iconic”.

by Jorge Albor

30 Jun 2016


I am not an angry man. In fact, I consider myself to be quite level-headed. Even so, I think Overwatch is giving me anger issues.

I’ve been getting very hostile while playing Overwatch, Blizzard’s latest action-shooter game, and I’ve been trying to figure out why. So I verbally assault my teammates? No. Do I swear like a drunk sailor in chat and curse the gods who put four Hanzos on my team when playing against two Tracers, two Genjis, and two Winstons? Absolutely. What were they thinking? Seriously.

by G. Christopher Williams

29 Jun 2016


This post contains spoilers for the static speaks my name, which is a game that takes probably five to seven minutes to get through and is free to play on Steam. So, if you would like to not be spoiled but would like to read on, you can find the game here and then come right back for this discussion of it.

You, who so well know the nature of my soul, will not suppose, however, that I gave utterance to a threat.
—Montresor, the killer in Edgar Allan Poe’s “The Cask of Amontillado”

by G. Christopher Williams

27 Jun 2016


This week we discuss the minimalistic combat of One Finger Death Punch. We discuss the game, but our conversation also strays into a discussion of the design philosophy of Silver Dollar Games, punk game design, and video games that troll their players.

//Mixed media
//Blogs

Emerging from My Hiatus from Big Budget Games

// Moving Pixels

"I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.

READ the article