The banner stretched over the entrance to Bioshock’s Rapture, “No Gods or Kings, only Man,” makes for a good descriptor of most modern games. Games are spaces where any “Gods” that show up are just a name, a boss fight, or a battery for the player’s magic. Protagonists aren’t accountable to any “King” either, nor are they really subject to the rules of any kingdom. There is only “Man” and his unlimited influence in the world. In the real world, religion and politics permeate every layer of society. Every human interaction is touched by spirituality or by a social power structure. More importantly, religious and social institutions are responsible for shaping morality. While the approach of games to politics is sometimes shallow (Mark Filipowich, “Existing Above the Law in Video Games”, PopMatters, 4 September 2012) or sometimes deep (Sean Sands, “A Narrative of Crusader Kings”, Gamers With Jobs, 27 June 2013.), they still most often remain trepidatious when approaching religion.