Driveclub, a Playstation exclusive racing game, is a gorgeous looking game. I only played the free version available to PSN subscribers, which locks out a lot of content, but the one track that is available was more than enough to secure it the tentative title of “Best Looking Racing Game That I’ve Ever Seen.” But after completing that track, one whole race, I turned the game off with no desire to play it again. This decision was based on a tunnel featured on that track and the game’s insistence on creating a realistic world, complete with realistic eye adaptation effects (that is, the ability of the eye to adjust to various levels of darkness and light).
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As we wind down for the holidays, I want to float a theory about why some games make me mad. It’s a theory that may cost me my spot on on Santa’s nice list, but I’ll say it anyway.
I rarely get mad at games themselves. I get mad at the people I’m playing with.
In Western culture, it is common to view science and religion as a binary, two philosophies that supposedly are opposites. Science concerns itself with the material world, religion concerns itself with the supernatural, and never the twain shall or should meet. They shouldn’t occupy the same space in our minds, one concerns the world of facts, the other the world of beliefs, two geographic locations that are worlds apart in the West. They should never, ever appear to exist comfortably in the same room with one another, after all.
Cradle is a science fiction story that begins in a Yurt in Mongolia, not an especially common setting for a story about the future.
Drop down from the ledge above, bop a koopa on the head, and then wall jump quickly back into hiding. And here you thought that the only thing that Mario and Ezio Auditore had in common was that they were both Italian.
Plumber’s Creed was made by Pietro Ferrantelli, Neils Tiercelin, and Thomas Lean in three days for Mini Ludum Dare 63. Since the theme for this particular gamejam was “Fusion,” the rules were fairly straightforward: “Make a game that’s a fusion of two other games, game genres or game ideas.”
For our final podcast of the year, we end at a beginning of sorts, a discussion of Davey Wreden’s The Beginner’s Guide.
This is the developer’s first game since the critically lauded Stanley Parable, Wreden changes focus from interrogating how we play games to how we interpret them.