When you open a copy of Sherlock Holmes Consulting Detective, a board game originally published in 1981, you actually won’t find a board. Instead, you’ll find a rulebook, ten story modules, a map of 19th century London, a small directory, and a stack of old newspapers. It’s an odd assortment of contents, especially if you’re used to the cardboard and tokens of Settlers of Catan or Monopoly.
Your goal in Sherlock Holmes Consulting Detective is to uncover the truth of some mystery, from murder to theft and more. While the solution to each self-contained story is found somewhere in the stack of papers, you’ll find it spilling out onto notebooks and post-it notes and ideally into a snifter of brandy. Like in a good Sherlock puzzle, the solution is messy and jumbled up with other tidbits of useless information. This is a board game full of stuff, and the joy of playing it is found in sorting out red herrings and dead ends in pursuit of a nugget of truth.