Chance has had its place in gaming since its beginnings. Board and card games either rely on it partially or entirely for their gameplay. Luck can be so fundamental that in games like poker, a player’s real skill comes in making deductions about chance, not in the actual “gameplay”. Even in pre-video game narrative games like Dungeons and Dragons, luck plays a huge role in what happens, determining the results of nearly everything that the player does. Today luck plays a part in many video games, from narrative-based games to competitive ones, but is that a good thing?
Roguelikes are a great example of “chance” based video games. While player skill still influences the outcome, in most roguelikes luck can change the amount of skill needed to win. As this very long video shows, even a very skilled player can have trouble completing every run of The Binding of Isaac: Rebirth. In the run, NorthernLion, perhaps the most famous Isaac player, had a string of very bad luck, and while he made it very far into the labyrinth before he died, even his immense skill and knowledge could not save him from a doomed run.