I’ve always preferred arcade racing games over racing sims. I can’t bring myself to care about Gran Turismo 5; no matter how many assists it might add for beginners. The subtitle “The Real Driving Simulator” will always be a turn off. The same goes for Forza, Need for Speed: Shift, and Grid. Thankfully, this year saw the release of three high profile arcade racers back-to-back-to-back: Split/Second, Blur, and Mod Nation Racers. While I admit that I haven’t yet played Mod Nation Racers, when I played the other two games I was so disheartened that I went crawling back to a perennial classic in a desperate attempt to reignite my love of the genre. I bought Burnout: Revenge, and was instantly hooked. Replaying it now, it’s obvious what sets Criterion’s masterpiece (personally I’m not a fan of the open world in Paradise) apart from its competitors. It’s a single and perfectly implemented mechanic: the ability to ram cars.