This is an article about choice in Mass Effect 3, about the path our Shepards have taken and how confined decisions make these experiences all the more powerful. Since the first entry into the franchise, the most interesting dichotomy has not been between synthetic and organic, but between Paragon and Renegade. While Bioware constructs a false dichotomy between the two out of necessity, artful adjustments to story and context during decision points have continued to complicate the game’s own binary system.
Even in the first Mass Effect, the Paragon/Renegade system had already set itself apart from traditional morality systems. The blue and red color coded options gave newcomers the false impression that these decisions represented “good” and “bad”, as though they were judgements passed down from some fictional deity. In actuality, these decisions more closely adhered and continue to adhere to the “lawful good” and “chaotic good” alignments established by Dungeons & Dragons. They represent how closely Shepard “follows the rules” in pursuit of good, a measurement of divergence from a lore-based code of conduct.