My thinking on slow starters began with Deadly Premonition. A student had recommended the game to me because he thought that I would be interested in its metafictive qualities—more specifically the oddly schizophrenic qualities of its protagonist (”But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship”, PopMatters, 12 May 2010).
What I didn’t realize is how awful the experience that I was about to have would initially be. The opening hour of Deadly Premonition is absolutely awful, introducing the player to the worst zombie killing simulation ever. Indeed, the game in general has lousy graphics, terrible combat, and some really poor design choices in terms of game mechanics. However, it is now probably my favorite gaming experience so far this year.