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Tuesday, Apr 23, 2013
This is a gamer’s convention. Even waiting in line, we will game.

Last time I talked about the Expo Hall, the show floor for video games, and the Tabletop area, the show floor for non-video games. They are, however, a fraction of the entire convention.


They comprise the majority of the bottom most floor of the convention center. The floors above it consist of a single hallway that wraps around the inside edge of the building leading to various rooms filled with various additional activities. The most notable, or at least the most widely advertised, are the panels.


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Friday, Jun 8, 2012
Day 3 E3 highlights include plenty of hands on time with the Wii U, new information about Assassin's Creed 3, and the balance between creation and destruction on the show floor.

The third and final day of E3 2012 has come to a close.  Some highlights include plenty of hands on time with the Wii U, new information about Assassin’s Creed 3, and the balance between creation and destruction on the show floor.  It’ll take a few more days for everything to truly sink in, but until then, here are some more impressions:


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Thursday, Jun 7, 2012
Day 2 highlights include first peeks at Star Wars: 1313, Call of Duty: Black Ops 2, Transformers: Fall of Cybertron, Dishonored, Tomb Raider, Quantum Conundrum, Far Cry 3: Co-Op Mission and many more.

Day 2 of E3 2012 has ended, and I can’t help but feel I’ve made it over the hump. Jorge and I started our day the way that most Angelinos do: we sat in freeway traffic for 45 minutes. That proved to be the last slow part of the day, as our schedules were packed with huge publishers and our downtime dedicated to combing the floor for interesting titles. Here are some of the highlights:


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Wednesday, Jun 6, 2012
Our Moving Pixels crew explores day one at the famed E3, checking out a host of new independent games, as well as some new PlayStation and Xbox titles. Even more of the flavor of day one is available in the podcast for the event.

It’s my first E3, so seeing the massive spectacle itself was strange. Almost everything about the show is loud: the colors, the music, the people. Being on the show floor, surrounded by thousands of people who are there to celebrate and profit off of the medium creates a strange manic energy. While everyone says they are there to have a great time, there is a lot of business being done.


What made the day even stranger was my relatively open schedule. Jorge and I booked most of our appointments for Wednesday and Thursday, which left us with a strange amount of unstructured time. A fair amount of this time was spent waiting in various lines, but the lack of structure also let us stumble on a few less-trafficked parts of the show and also get a sense of some of E3’s less tangible qualities. Here are some highlights as well as a podcast covering the day’s events



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