Experimenting with broken design lets you examine the ways small changes could have profound effects on play. We are all better for having played an unbalanced version of a well designed game.
Earlier this week right here on PopMatters, Erik Kersting gave his reasons for why the April Fools’ Day game mode for League of Legends needs to go. I agree with Erik, albeit for different reasons that I’ll get to shortly. But before URF takes a bow, we should spend a moment reflecting on what makes a game breaking event like this wonderful. When balance is thrown out the window, we can learn a whole bunch about good game design.
For those missing out on the manatee-inspired “prank,” Ultra Rapid Fire (URF) mode is the same basic Summoners Rift version of League of Legends with a massive twist. All players enter the arena with an endless supply of mana, 80% cooldown reduction on all of their spells, and a 100% faster attack speed bonus for ranged champions. The result is an absolutely chaotic exercise in keyboard mashing. It’s a treat.