One of the most maddening and one of the coolest things about Bloodborne is that it just doesn’t care if you miss things. I’m not talking about optional dialogue trees or one-off cutscenes. I’m talking about entire mechanics, huge boss fights, or even the story itself. Bloodborne has depth and complexity, and on top of that is a layer of obscurity that requires you to examine the game from every angle. As a consequence, it’s easy to wander through Bloodborne with a constant fear of missing out.
The trick is realizing that you will miss out on things. There is just too much for anyone but the most incredibly dedicated player to learn and find on their own. Consequently, the game maintains a sense of mystery throughout all of its stages and each discovery feels a little more special. There are plenty of things that I’ve either partially or totally missed out on, but I’ve found that ultimately I’m okay with that.