During a discussion a few months back between Ken Levine and Guillermo Del Toro on Irrational Game’s endlessly fascinating podcast, Del Toro mentioned a significant question that he asks during the design process for his upcoming game inSANE: “What would the asshole do?” Del Toro, a filmmaker by trade, approaches game design very much aware of potential narrative troubles caused by “inventive” players—to use a more tasteful term. As Del Toro explains, “When we finish something that looks really neat and clean and we’ve packed it up, I go ‘Okay. We say they go from A to B to C and they exit through the doors. What if I’m the asshole? I sabotage that.” While maybe a bit paranoid, this alternative perception of players as a hostile force illuminates the value of looking at games as homeostatic systems in which players are primarily external and chaotic forces.