The following post contains spoilers for the first part of Broken Age (part 1) and BioShock.
Broken Age is a placid experience compared to many other popular games. As in most point-and-click adventures, action sequences and reflex challenges are minimized in favor of puzzles and conversations with other characters. In many ways, most of what you do is mundane: collect items, combine them in goofy ways, bring them to other characters, and repeat. However, these types of actions fit well with the game’s story of characters rebelling against the banal. Broken Age is about quiet, yet determined struggle against an oppressive status quo.