Calling a video game “realistic” could mean any number of things. Sometimes, it’s about graphical verisimilitude: does that virtual character look like a real human being? Other times, it’s about how something feels: does swinging this Wii remote remind me of swinging a tennis racket? Games like Sim City try to tackle a more mathematical version of realism: does building a city with good roads help the economy?
The point is that video games have a variety of ways of representing our world, thus allowing even the most fantastical games to resemble aspects of daily life. Dishonored does this, despite the fact that it’s a game in which you can warp through thin air and commune with a supernatural deity. Getting to know Dishonored’s world and the people that call it home felt very much like moving to a new town and meeting the neighbors.