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Thursday, Apr 16, 2015
Next time you think about eating an entire tub of ice cream, try taking a stroll to Oedon Chapel.

Unless you’re some sort of professional video game savant, you’ll be spending a lot of time staring at Bloodborne‘s logo. Surprise attacks, traps, one-shot kills, and just plain sloppy play means that you’ll have plenty of time to consider your actions while staring at the Game Over text and subsequent loading screen. Bloodborne‘s unusually long load times enforce this period of reflection. Apparently From Software is trying to cut these times down, but during the last few weeks if you have played Bloodborne, you may have been staring (and seething) at the loading screen for the better part of a minute.


Tagged as: bloodborne
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Thursday, Apr 9, 2015
While the deadly realm of Westeros is a far cry from the calm Pacific Northwest, the two experiences are not as removed as you might think. Both games bend genre expectations and explore their narratives while fully aware of their opportunities.

Warning: This article contains spoilers for Telltale’s Game of Thrones and DONTNOD’s Life is Strange.


I am contemplating whether or not to kick someone off a 700 foot wall. An hour earlier I was just trying to decide what to have for breakfast. The first takes place in the cold north of Telltale’s Game of Thrones, the second occurs in DONTNOD’s Life is Strange, two adventure game siblings in what is now quite clearly a genre renaissance. While the deadly realm of Westeros is a far cry from the calm Pacific Northwest, the two experiences are not as removed as you might think. Both games bend genre expectations and explore their narratives while fully aware of their opportunities.


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Thursday, Apr 2, 2015
Risk of Rain's most dangerous enemy is that ticking noise you hear in the back of your head.

I didn’t have a chance to play Risk of Rain when it first came out, which is probably a good thing. It’s been exceedingly hard to be productive since discovering how much I like it. It has a catchy name that’s also a metaphor for the gameplay.  It’s a crisp action game with harsh consequences and randomized item drops. Most of all, it’s a game full of various timers that force you into making tough decisions.


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Thursday, Mar 26, 2015
Earthbound is a masterpiece meant for children, complete with all the daring, joyful, and deeply unsettling shards of truth this implies. Earthbound might be the best children’s game ever made.

I remember my own childhood vividly… I knew terrible things. But I knew I mustn’t let adults know I knew. It would scare them.
—Maurice Sendak


Last week on PopMatters, Scott Juster described Earthbound as “bizarre and melancholy,” an element that he came to appreciate with new eyes playing the game now as an adult. I am playing the game for the first time myself. I have no sense of childhood nostalgia for the game, no memories of understanding its world any differently than I do today. Scott is right. Earthbound is at times sad, surreal, and deeply unsettling. I had no idea before I started playing that Earthbound would be quite so weird or would tackle some very adult themes. My perspective is, of course, that of an adult, but I think Earthbound might be the best children’s game ever made.


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Thursday, Mar 19, 2015
In which I learn something new while traversing the desert and getting lost in Twoson.

Thanks to a series of fortunate coincidences, I’m revisiting several of my favorite games. It’s been enjoyable because replaying story-driven games is something I don’t do very often. It’s partly because life is just plain busy, but there’s also some faulty logic at play. It’s easy for me to think of a story-driven game as a static experience.


While the structured plot points might be the same in such games, though, the way that you get to them is always slightly unique (just watch two different people play the same Halo level). Even in the most linear game, there are new things to notice about the art or the music. For me, it’s not only about catching the things I missed but also about re-experiencing games in the wake of other experiences. I’ve played Journey and Earthbound before, but each time that I do, my mindset and my interpretations of these games are different.


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