The creep towards cinematic experiences in games should be apparent to even the most casual video game observers. From Journey to Uncharted, cinematography, intricate musical scores, and fleshed out characters are increasingly used as tools to convey meaning. Games like Dead Space go to great lengths to minimize any traditional signs of a video game: health meters, ammo counts, and mission waypoints are all either carefully rationalized in the game world or given as little screen time as possible.
What’s been more subtle is the concurrent movement in the opposite direction when it comes to television. It has happened slowly, but more live action broadcasts are starting to develop HUDs. It’s easy to get acclimated to these new ways of conveying information, but it’s worth noticing them both because they change the way that we watch television and because they are a reminder that the transfer of visual styles isn’t always a one way street.