Some players think it’s the worst yet. Lead designer Nick Davidson thinks quite the opposite. In a strange way, they are both right.
In a recent interview with Polygon, Magic 2015’s lead designer Nick Davidson called the latest entry in the Duels of the Planeswalkers franchise, “the best Magic experience that you’re going to get at that price point pretty much in history.” Hundreds of fans on Steam, Metacritic, and a variety of forums might have something to say about that grandiose statement. Since its launch earlier this month, the game has received a heavy dose of criticism. Some players think it’s the worst yet. Davidson thinks quite the opposite. In a strange way, they are both right.
Let’s take a step back. For those unfamiliar with Magic the Gathering, it is a tabletop card game that has stayed alive for more than twenty years. Even today, the game has a massive audience, young and old alike, thanks in no small part to a fantastically designed system that has withstood the test of time. This beautiful system, the artful construction of decks and ingenious play, is still the glistening diamond at the head of Magic 2015. Despite its transition into the digital space, when you put your deck together, planning and imagining all the card combinations and synergies together and then take it for a glorious spin, you can see it. This is, hands down, a great game.