Now that both Sony and Microsoft have made their next generation console announcements, the general consensus seems to be surprise (and disappointment) at the amount of focus on features that seem ancillary to video games. Signficant chunks of the PlayStation 4 and Xbox One’s debuts were dedicated to how we’ll get to our games, how we’ll share them, and how our systems will interact with all the other media we enjoy. It’s early yet and E3 is just around the corner, but it’s easy to see why these types of announcements are a bit worrisome.
There’s no doubt about it: many of things touted at Sony and Microsoft’s announcements were solutions to “first-world problems”. We have so many TV channels, it’s a hassle to remember all of them. Buttons are blasé. I want to log in with facial recognition. Who has the time to wait for a console to boot up? These things are meant to facilitate playing games and line up well with the two companies’ gradual transitions from creators to enablers.