It is the go-to argument when arguing for the value of games to those late to the discussion. Games can be more than fun. They can be compelling.
Indeed, some games can actively undermine fun through their very design. Playing them can be unsettling or even boring. The story, we might say, is what drives us onwards. Or, in the case of the board game A Few Acres of Snow, it is the system itself that creates an immensely interesting experience, despite a sense of almost programmed boredom. This masterpiece manages to build a compelling experience by offering a competitive exercise in the creation of a churning and diabolical bureaucracy.