In the Twilight Zone episode “Escape Clause,” a hypochondriac named Walter Bedecker strikes a deal with the devil. Bedecker is granted invulnerability and immortality with the understanding that, should he ever wish to stop living, his soul will become property of Satan. Confident that he’ll never tire of an infinite life of perfect health, Bedecker happily signs on the dotted line. Of course, this being the Twilight Zone, things don’t turn out too well for him. Bedecker’s newfound immortality ushers in a profound sense of boredom. Without the fear of death, life gets dull. Bedecker begins committing increasingly dangerous crimes in the hopes of finding some excitement and is ultimately sentenced to life in prison. Facing an eternity behind bars, he exercises his escape clause and cedes his soul to the devil.
I bring this up both because I love the Twilight Zone and as a way to explain my obsession with consequences in video games.