I’m spending some time going through my video game backlog this summer, which is why I’ve been playing Metroid: Other M. I understand why it wasn’t particularly well-received. I think the game’s systems are actually pretty interesting, but I can definitely see why the third/first-person view switching and motion controls would irritate some people. I’m much more sympathetic to criticisms of the game’s story and writing. Abbie Heppe’s review sums up my feelings on it. Other M is marred by a hackneyed, unimaginative script and a portrayal of Samus that characterizes her as scared and subservient. It’s truly disheartening to see one of video games’s most competent female protagonists reduced to a child-like state of obedience.
I actually think these weaknesses are symptoms of a larger problem with the game, though. Other M suffers because it tries to emulate some of the series’s traditions without understanding why they are important (or even if they are important at all). The blind devotion to the accumulated lore of the Metroid saga stifles the game.