Few game franchises remain so enduring and immutable as the Pokémon series. Every entry into the franchise takes the same fundamental game system, even the same narrative, and transplants them almost entirely into another region. For outsiders looking in, Pokémon‘s steadfast design appears tedious. On the other hand, Pokémon aficionados, particularly those willing to create their own goals and strategies, see not a rigid system, but a flexible world. Those willing to take the “Nuzlocke Challenge” may find a difficult yet enriching experience that teaches them as much about pokémon training as it does about system design.
The Nuzlocke Challenge first appeared in a comic titled “Pokémon: Hard Mode,” written and illustrated by someone named, of course, Nuzlocke. The challenge is simple and has only two core rules. First, players may only catch the first pokémon that they see in a new area. If the pokémon flees or faints, the player is simply out of luck and must continue on regardless. Second, if a pokémon faints in battle, it considered “dead” and must be released or placed into a PC box. Funtionally, the Nuzlocke Challenge is Pokémon with permadeath.