According to a recent interview with VG247, Beyond: Two Souls Writer and Director David Cage very much considers his latest game as a discrete experience from Heavy Rain: “We didn’t try to replicate Heavy Rain, because we would have just done Heavy Rain 2. We really wanted to create an experience that would be different.” The game does diverge in places dramatically from its predecessors. Cage has critical reasons to separate the two titles. Over the years, Cage has built up a healthy group of naysayers and critics, partially for his overly-optimistic faith in “more pixels” and partially for his heavy reliance on cinematic design choices in his games.
However, we do the game a disservice by thinking of Beyond independently from Heavy Rain. What can appear arbitrary or strange in Beyond is better understood as a response to or evolution of ideas implemented in Heavy Rain. As a companion piece, it is easier to appreciate Beyond as an improvement for Cage and an evolution in his body of work, contentious though it may be.