I’m sitting here trying to think what a video game might look like if it were set entirely in a car. I just finished watching Locke by Steven Knight, a film whose complete 90-minute runtime takes place in, you guessed it, a car. Throughout the movie, the camera stays almost entirely on Ivan Locke, played masterfully by Thomas Hardy. It is not a concoction that exists to elicit a sense of thrill and excitement. Nevertheless, Locke is as tense and dramatic as some of the best films this year. As David Ehrlich from the Dissolve describes it, the film pulls “more effective drama from a smooth ride than most movies can muster from a dozen pile-ups.”
So what does a single ride down a freeway look like as a video game? While Knight does play a bit with the frustrations of a long car ride, his work is far more compelling than the intentionally boring Desert Bus, which asks players to drive a long monotonous route to Vegas. Likewise, the sub-genre of “escape the room” puzzles might mirror Locke in their confined sets (at least one game does take place entirely in a car), but they rarely deliver meaningful narratives beyond the momentary joy of riddling out an answer.