Nothing makes me more uncomfortable than talking about jRPGs. What exactly does the term mean, and am I okay with that? The idea of Japanese RPGs vs. Western RPGs seems like a false dichotomy. Rather, it’s just jRPGs vs. everything else, perpetuating a style and audience that “others itself” from its sibling genres. What bothers me the most, though, is how relatively unchanged this genre of gaming is from 20 years ago. There have definitely been advances in technology and a greater breadth of writing, but just how much jRPGs currently rely on nostalgia to succeed isn’t a difficult argument to make.
jRPGs are an ode to the fans. They seem determined to recreate that special place for a very particular group of people at a certain time in video game history. Nostalgia doesn’t feel like living, however. It’s that familiar ghost of pleasant feelings without much thinking—nice to reminisce about—but a corpse to drag around if you cling to it. That’s how jRPGs feel to me now, a weight that I constantly rationalize carrying. I just feel too old for them now, grown past the usual tropes and mechanics. This is because jRPGs only earn such a title and standing by including a large amount of conventions from a niche of games, and if you mess with that formula too much, a game drops outside of the tastes of the fanbase.