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by G. Christopher Williams

24 Aug 2011


Okay, so we all know that that the list of launch titles for the Nintendo 3DS failed to provide the most compelling reason to make an early purchase of Nintendo’s most recent handheld. We also know that really no Nintendo hardware should ever be launched without at least one such title (that isn’t a port of an older game) that contains the word “Mario” in that title (or at the very least, “Zelda”).

That being said, what I really don’t understand about the 3DS launch line up is its complete (or near complete) ignorance of the heart and soul of 3-D as a medium: action and salaciousness and, of course, salacious action.  Now, I come to the discussion of this most recent round of the “3-D revival” (a revival that seems to occur at least once a decade, since at least the 1950s) as a skeptic. “They” tell me that this time is different, 3-D is here to stay in general (in the movies, on television, in video games) and this time it will not be a mere novelty. The tech is better, and, thus, it will integrate with various visual media and become a normative part of those media.

Sure.

by G. Christopher Williams

8 Jun 2011


While this week is all E3 news and its ensuing gaming press hullabaloo, I thought that I’d take a minute to point out a few podcasts that exist outside the standard enthusiast press. While by no means a comprehensive list of some of the good podcasts that are out there, these are a few of the shows that I enjoy listening to regularly that tend to go beyond merely talking about the latest games but, instead, consider games in more depth, from a variety of angles, and usually with an eye towards analysis and critique, rather than mere evaluation. In a word, these are a group of the more thoughtful podcasts out there on gaming.

So, if you’re looking for some smart discussion on video games while you are out and about this summer, these are a few podcasts that you might want to have a listen to.

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'Sugar Hill' Breaks Out the Old-School Zombies

// Short Ends and Leader

"Sugar Hill was made in a world before ordinary shuffling, Romero-type zombies took over the cinema world.

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