Christine Love captures the impulsive, shortsighted character of adolescence phenomenally well here, including the reproduction of all the expectations and sex-obsessed attitudes our mass media have thrust upon these kids.
In my day job I moderate for an online kids’ game. I’ve written about this before, mainly in relation to knowledge toolsets and pedagogy, but if there is one aspect to my work that bears the closest resemblance to Christine Love’s lauded visual novel don’t take it personally, babe, it just ain’t your story, it’s the practice of surveillance performed by the novel’s protagonist.
The premise of the game is that in a near-future, net-connected high school, the interpersonal dramas of the students of one homeroom class are laid out bare for their surveying teacher. That teacher, John Rook, has been instructed to follow their public and private conversations for signs of bullying, cheating, and so on.