This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.
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Given the recent release of Playdead’s follow up to Limbo, Inside, it seemed fitting to reconsider the new game’s forerunner.
Limbo is at once both horrifically grisly and hauntingly beautiful. In 2011, we tried our best to put into words our experience of Limbo.
This week we discuss the minimalistic combat of One Finger Death Punch. We discuss the game, but our conversation also strays into a discussion of the design philosophy of Silver Dollar Games, punk game design, and video games that troll their players.
This week we return to a conversation that Nick Dinicola and I had several years ago about physicality in video games.
We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.
SUPERHOT isn’t the first reconsideration of the first person shooter, but its slow motion violence and methodical approach to murder certainly has made an impression.
// Moving Pixels
"Sometimes stories need to end badly in order to be really good.READ the article