In a few weeks, we will be discussing the most recent fourth act of cult hit Kentucky Route Zero. In anticipation of that discussion, we return this week to our initial reaction to one of the strangest and beautifully crafted games of this decade.
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Inside is Playdead’s follow up to the now cult classic Limbo.
The game is haunting, both in its beauty and in its presentation of body horror, exploring collectivism and control through its weird world and silent protagonist. This week we attempt to get under the hood and toy around with what lurks beneath its often inscrutable surface.
Given the popularity of Pokemon Go, it seems appropriate to return to a conversation that we had a few years ago about the nature of co-operative gaming.
G. Christopher Williams, Nick Dinicola, and Thomas Cross, discuss varying kinds of co-op style play from the living room to the arcade to multiplayer online and the kinds of dynamics that these experiences create among players.
Jotun arrived quietly last year, but the game is all about going big, reveling as it does in grandiosity and big, big boss fights.
This week we discuss Jotun‘s presentation of Norse mythology through scale and grandeur.
In next week’s all new episode of the Moving Pixels podcast, we’ll be looking at Jotun. Somewhat in the vein of Shadows of the Colossus or Titan Souls, Jotun is a game that is all about the boss battle.
With that in mind, I thought it would be fun to revisit a discussion that Nick Dinicola, Rick Dakan, and myself had about the relevance or possible irrelevance of the boss fight to contemporary video games.
// Short Ends and Leader
"The best of this stuff'll kill you.READ the article