Call for Essays About Any Aspect of Popular Culture, Present or Past

 
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Monday, Apr 28, 2014
This week we consider the position that this season of The Walking Dead puts us in as we step into the shoes of a most vulnerable survivor, a child.

This season of Telltale’s The Walking Dead has offered players a way into the story via a familiar character, Lee Everett’s ward Clementine.


This week—among other issues raised this time out—we consider the strangeness of “being Clementine” as opposed to what would normally be the case in a video game with such a serious tone, a less vulnerable, more adult character.


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Monday, Apr 14, 2014
This week we play a few hands of Blizzard's collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.

Another day, another free-to-play release, but this one has been launched by a developer with a long history of bringing virtual addiction to the masses.


This week we play a few hands of Blizzard’s collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.


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Monday, Mar 31, 2014
On this episode of the Moving Pixels Podcast, we explore just how bad we can make the Big Bad Wolf in The Wolf Among Us.

If Telltale Games’s latest episodic game, The Wolf Among Us, was already based on the dark vision of the fairy tale universe of Bill Willingham’s Fables, this episode gets even seamier and more hard boiled.


On this episode of the Moving Pixels Podcast, we explore just how bad the game allows us to make the Big Bad Wolf.


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Monday, Mar 17, 2014
Brothers: A Tale of Two Sons manages to create a unique and seemingly paradoxical game style, a single-player cooperative game in which your right hand has to cooperate with your left.

With its unique control scheme, I like to think of Brothers: A Tale of Two Sons as a “rubbing your belly, while patting you head” simulator.


A kind of co-operative single player game, Brothers manages to represent a sibling relationship through the controller itself. Two characters can be controlled using each half of a controller, thus creating both a sense of unity between the brothers at the same time as representing the autonomy of each character simply through the act of controlling them as individuals and as a unit.


This week we explore how this 2-in-1 control scheme plays out mechanically and narratively in this indie darling from last year.


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Monday, Mar 3, 2014
This week we explore the branching narratives of The Stanley Parable to see if there can be a singular and straightforward way of understanding Stanley's plight.

The Stanley Parable is a game about games. While parables are usually straightforward little tales that have a clear and singular meaning, though, as noted, this is a game about games. Thus it is also a parable about paths, paths that expand, branch out, and loop back on themselves.


This week we explore the branching narratives of The Stanley Parable to see if there can be a singular and straightforward way of understanding Stanley’s plight.


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