Latest Blog Posts

by G. Christopher Williams

26 Sep 2016


The Lion's Song (Mi'pu'mi Games, 2016)

As is our habit on the podcast, we occasionally like to sample what is going on in the free-to-play gaming.

This week we discuss three games available on Steam, A Date in the Park, Mandagon, and The Lion’s Songs as examples of lowbrow, middle brow, and high brow offerings within the free-to-play market.

by G. Christopher Williams

19 Sep 2016


While not seemingly as exciting content itself, it is often the little things like HUDs, health bars, and start screens that can make or break a gaming experience.

This week G. Christopher Williams and Nick Dinicola celebrate the unsung hero of gaming: the interface.

by G. Christopher Williams

12 Sep 2016


Fans of Kentucky Route Zero have waited two years for the penultimate chapter in the episodic game series.

This week we discuss the slow winding journey of The Mucky Mammoth down the Echo River, the slow dissolve of the game’s former protagonist, and speculate on where this journey to 5 Dogwood Drive will end.

by G. Christopher Williams

29 Aug 2016


In anticipation of our discussion next week of Kentucky Route Zero, Act IV, we have been featuring our previous discussions of the game.

If you missed our episode on Act I, you can find it here, while our episode on Act II is available here.

by G. Christopher Williams

22 Aug 2016


While the mania has begun to ebb in the remaining days of summer, Pokemon Go was the biggest gaming event of the last two months, both a cultural and cross cultural phenomenon.

While our own experiences of the game are localized, this week we discuss our own experiences with Pokemon Go and how they may reflect on the larger phenomenon surrounding its release.

//Mixed media
//Blogs

'Cube Escape' Is Free, Frustrating, and Weirdly Compelling

// Moving Pixels

"The Cube Escape games are awful puzzle games, but they're an addicting descent into madness.

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