Latest Blog Posts

by G. Christopher Williams

21 Oct 2013


Having found the on ramp to the Zero, Kentucky Route Zero: Episode Two proceeds to immediately disorient the player and distort the world that we are attempting to explore even further.

This week we discuss further the game that seems insistent on getting us lost and of reminding us of what has been lost in a world comprised of display, empty representation, and endless highways to nowhere.

by G. Christopher Williams

7 Oct 2013


The Moving Pixels blog has committed its share of virtual ink to the discussion of this summer’s “It game,” Gone Home. So, we figured it was time to discuss as a group our impressions of this study in environmental storytelling and exploration.

by G. Christopher Williams

23 Sep 2013


A strange little indie release early this year took us all by surprise. Mesmerizing in its absurd presentation and deeply indebted to text adventures of days past, Kentucky Route Zero presents a world in decay, begging to be excavated.

Of course, the first episode of the game’s mines, maps, and madness all beg to be explored in some depth, which is exactly what we intend to attempt in this week’s podcast.

by G. Christopher Williams

9 Sep 2013

Rogue Legacy fan art by
OmegaWalrus

Rogue Legacy initially feels merely like a blast from the past with its 16-but sensibilities and imagery.

This week, though, we talk about the game and the possible implications of its economic systems and financially motivated play.

by G. Christopher Williams

26 Aug 2013


Another day, another zombie apocalypse, and 400 Days gives Telltale Games another chance to test our humanity within the context of said apocalypse.

Join our podcasters as we consider the right and the wrong of interacting with hungry zombies and maybe even hungrier humans—and, of course, when it might be most appropriate to shoot another guy’s leg off.

//Mixed media
//Blogs

Learning the Barbarian in 'Conan Exiles'

// Moving Pixels

"There's no one better than a barbarian to teach you how to become civilized.

READ the article