Latest Blog Posts

by G. Christopher Williams

15 Jul 2013


This week most of our regular bloggers take a peek at the zombie apocalypse as translated by Uncharted developer Naughty Dog. This episode Nick, Eric, Scott, and Jorge discuss The Last of Us.

by G. Christopher Williams

1 Jul 2013


This week the Moving Pixels podcast considers how we take the supposed “meta” elements of gaming for granted. But then considers how these elements contribute or detract from the drama and realism of the gaming experience.

by G. Christopher Williams

3 Jun 2013


Monaco is a multiplayer stealth action game oozing with retro style with a touch of neon noir flair.

This week Nick Dinicola and I discuss both the single player and multiplayer experience of a game that features a nod to the meticulous planning of the heist and all the frenetic pleasure produced by getting the chance to play out that moment when all that planning goes terribly wrong. Ironically, it is this lat bit that makes the game great. Monaco reveals the pleasure of making mistakes.

by G. Christopher Williams

13 May 2013


This week Nick and I talk minimally—about minimalism in video games.

What more can we say?

by G. Christopher Williams

29 Apr 2013


Normally, we don’t concern ourselves too terribly with spoilers on the podcast.  However, given the rather essential and emotional twists and turns of Bioshock Infinite, we did make an effort to save most of the spoilers until the end of our discussion.

This episode we will be discussing Columbia, Elizabeth, Comstock, Booker, and what that infinite in Bioshock Infinite signifies.  However, we’ll give you fair warning as we approach discussion of the bigger potential spoilers.

//Mixed media
//Blogs

Exposition Dumps Don't Need Dialogue in 'Virginia'

// Moving Pixels

"Virginia manages to have an exposition dump without wordy exposition.

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