Latest Blog Posts

by G. Christopher Williams

2 May 2016


Firewatch was developed by game development veterans associated with Telltale’s The Walking Dead and with the popular indie Mark of the Ninja. Set in Shoshone National Park in 1989, it tells the story of a newly recruited fire lookout named Henry, a man looking to escape from his recent past.

This week we discuss Henry and his experiences in this lonely role alongside the growing intimacy he develops with another lookout, a woman named Delilah. We consider the beautiful world that Campo Santo has built for Henry to explore and the way that the game explores human relationships through Henry’s experiences within that world.

by G. Christopher Williams

25 Apr 2016


High scores, achievements, leveling up. The system runs on points, measures us in points, validates us in points.

This week, we go back to an episode from when the Moving Pixels podcast considered the value of points. What points matter to us? Why do we want them? Why do they matter so much to us?

by G. Christopher Williams

18 Apr 2016


Pony Island sounds like a happy place, but David Mullins’ game is about what lurks beneath the surface of virtual worlds.

This week we discuss the game as meta-game that makes up the experience of Pony Island.

by G. Christopher Williams

11 Apr 2016


Hardcore Henry (STX Entertainment, 2016)

Since Hardcore Henry released over the weekend (a film that I will be writing about later this week), it seemed that it might be apropos to re-run an older episode of the Moving Pixels podcast about the ubiquity of the shooter in American gaming.

Wolfenstein and Doom made them essential, but the shooter has been with us almost since the advent of the video game. Space Invaders, Contra, light gun games, the variations on how we can murder pixels on a screen seems nearly limitless.

by G. Christopher Williams

4 Apr 2016


Following a year of availability in early access, Darkest Dungeon was released on Steam in January 2016. Set in a Lovecraftian universe, the game is about twisted family lineages, unspeakable and otherworldly horrors, and the cruel psychological and physical consequences of attempting a campaign against unwinnable opposition.

This week we discuss our own sadistic and masochistic experiences in the Darkest Dungeon and how penalties and pain became a source of twisted pleasure in games like this one.

//Mixed media
//Blogs

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of 'Firewatch'

// Moving Pixels

"This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.

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