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Monday, Oct 13, 2014
This week we discuss the simple and basic approach to the hardboiled genre in 2013's cult favorite, Gunpoint.

The hardboiled detective genre is not known for its subtlety or complication. A good hardboiled tale simply hits you like a right to the jaw.


This week we discuss how Gunpoint presents a hardboiled fiction through simple, straightforward puzzle mechanics and with surprisingly little gunplay.


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Monday, Sep 29, 2014
This week we discuss the consequences of crime and its effects on a community that come at the conclusion of The Wolf Among Us

The mystery of The Wolf Among Us has concluded with an interest in exploring the consequences of crime and its effects on a community.


This week, then, we discuss the politics and justice of a fairy tale world that manages to present these issues in a manner more familiar to us than fantastic.


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Monday, Sep 15, 2014
This week we discuss three indie releases that are available for free on PC, including Serena, Glitchhikers, and A Dark Room.

As we are wont to do on occasion on the podcast, we decided to play through a few little indie titles that are available for free online, which you can find through the following links: Serena, Glitchhikers, and A Dark Room.


Not everything free is good, of course, but at least one of these titles may be a game of the year contender.


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Monday, Sep 8, 2014
We discuss Supergiant Games's follow up to what many critics felt was the best game of 2011, considering if Transistor measures up to the legacy of Bastion.

Supergiant Games created an indie sensation with its 2011 game, Bastion. As a result, this year’s follow up, Transistor, had to contend with some big expectations from fans of the first game.


This week we discuss Transistor and how it measures up to its older sibling.


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Tuesday, Aug 19, 2014
This week we discuss the quieter and more subdued penultimate chapter of The Wolf Among Us.

In truth, there is very little that is happy in the neon noir fairy tale world of The Wolf Among Us. However, the penultimate chapter of Telltale’s adaptation of the Fables comic book series to video game form is a quieter and more subdued one.


This week we discuss the possible success or failure of that quiet as the drama of the game moves towards its final act.


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