Latest Blog Posts

by G. Christopher Williams

6 Mar 2017


It’s back to the ‘80s with Steve Jackson’s Sorcery!. This week we consider how a game book fares as a video game.

by G. Christopher Williams

20 Feb 2017


This Is the Police is a police management sim boiled about as hard as they come.

This week we take a look at the themes and politics of the game.

by G. Christopher Williams

6 Feb 2017


Reminiscent of text adventures and experiments with natural language processing, Event [0] is a game that feels both modern and retro. It’s a game that forces the player into a relationship with an AI, becoming an exploration of both identity and language itself.

This week we explore the game’s experiment with language as a form of gameplay.

by G. Christopher Williams

1 Feb 2017


The Witness is a game with no tutorials, no overt explanations. It is a puzzle game, but it makes no deliberate effort to explain how its puzzles work. It teaches only through experience and observation.

This is clear from the outset of the game, in which the player finds him- or herself looking down a tunnel at a door from a first person perspective. The game doesn’t explain that WASD is used to move, nor anything about who you are or where you are. You just need to play around with the keyboard and approach the door.

by G. Christopher Williams

23 Jan 2017


As is our tradition, this year we count down our top five games of 2016. Spoiler alert: there’s a whole lot of indies and oddities on this list.

//Mixed media
//Blogs

Tibet House's 30th Anniversary Benefit Concert Celebrated Philip Glass' 80th

// Notes from the Road

"Philip Glass, the artistic director of the Tibet House benefits, celebrated his 80th birthday at this year's annual benefit with performances from Patti Smith, Iggy Pop, Brittany Howard, Sufjan Stevens and more.

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