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by G. Christopher Williams

24 Oct 2016

The Deed‘s conceit is that it is a murder mystery in reverse, a kind of anti-procedural, in which you plot a crime, rather than solve it.

By playing The Deed we find ourselves in the uncomfortable position of inhabiting the mind of a murderer. This week, we consider the implications of this role reversal.

by G. Christopher Williams

19 Oct 2016

While staring into a mirror in the first-person, you are introduced to the character that you will be playing as in Virginia, a black female FBI agent named Anne Tarver. The first thing that you will do as Tarver is click on your bag in order to get out a tube of lipstick, which Tarver will then apply to her lips. This is the first of many indicators that one of the central themes of Virginia is identity and especially how we mask and reveal it.

This first scene precedes a ceremony initiating her into the FBI. On stage, she shakes the hand of her boss and receives applause for her inclusion in the group, an occupational identity. However, shortly thereafter, as Anne awakens for her first day on the job and readies herself in the bathroom of her apartment, she once again takes out the lipstick, hesitates, and then discards the tube in the trash can, choosing not to continue applying this feminine marker of identity.

by G. Christopher Williams

17 Oct 2016

Each of our contributors put together a list of their top five horror titles several years ago, judging them by their ability to scare, repel, and otherwise provoke. Our lists are surprisingly eclectic and may at times challenge what constitutes horror in games altogether. So, join us for a discussion of slashers, things that cannot be named, and other things that go bump in the night.

by G. Christopher Williams

10 Oct 2016

Love it or hate it, No Man’s Sky was one of the most anticipated game releases of the year.

This week, Nick Dinicola and Erik Kersting consider the possible successes and perceived failures of No Man’s Sky.

by G. Christopher Williams

3 Oct 2016

The forthcoming open world game Mafia III (2K Games, 2016)

The open world game has become a mainstay in contemporary gaming over the past decade and a half. As the beginning of the holiday season for gaming begins this month and continues into November, we know we’ll be seeing plenty of them.

This week then we look back at an episode from several years ago in which G. Christopher Williams, Nick Dinicola, and Mattie Brice discussed the ins and outs of open worlds.

//Mixed media

Tricks or Treats? Ten Halloween Blu-rays That May Disrupt Your Life

// Short Ends and Leader

"The best of this stuff'll kill you.

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