It’s back to the ‘80s with Steve Jackson’s Sorcery!. This week we consider how a game book fares as a video game.
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This Is the Police is a police management sim boiled about as hard as they come.
This week we take a look at the themes and politics of the game.
Reminiscent of text adventures and experiments with natural language processing, Event  is a game that feels both modern and retro. It’s a game that forces the player into a relationship with an AI, becoming an exploration of both identity and language itself.
This week we explore the game’s experiment with language as a form of gameplay.
The Witness is a game with no tutorials, no overt explanations. It is a puzzle game, but it makes no deliberate effort to explain how its puzzles work. It teaches only through experience and observation.
This is clear from the outset of the game, in which the player finds him- or herself looking down a tunnel at a door from a first person perspective. The game doesn’t explain that WASD is used to move, nor anything about who you are or where you are. You just need to play around with the keyboard and approach the door.
As is our tradition, this year we count down our top five games of 2016. Spoiler alert: there’s a whole lot of indies and oddities on this list.