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Monday, Jul 21, 2014
This week our podcasters continue to traverse the surreal highways and byways of Kentucky Route Zero, as we focus in on its third act.

The surreal world of Kentucky Route Zero continues to fascinate and confound with the release of its third act.


This episode we discuss this act along with the interlude between it and the previous one, The Entertainment.


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Monday, Jul 7, 2014
This week our podcasters sail the Caribbean with Assassin's Creed IV: Black Flag.

Not since Sid Meier’s Pirates! has there been a pirate game as engrossing as Assassin’s Creed IV: Black Flag.


This week we discuss the most recent Assassin’s Creed, its place in the history of the Assassin’s Creed series, and why sailing the Caribbean with Edward Kenway has reinvigorated our interest in this annual series.


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Monday, Jun 23, 2014
The Wolf Among Us explores a very real broken economy through the unreal lives of its fairy tale inspired characters.

Having reached its midway point, The Wolf Among Us forces its protagonist to confront his relationship to the economic forces that are causing Fabletown society to unravel.


This episode we discuss Bigby’s and our own complicity with those forces.


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Monday, Jun 9, 2014
We hate them. We love them. What makes the side quest so agonizing, yet so alluring?

We hate them. We love them. We complete them, except when we don’t complete them. What makes the side quest so agonizing, yet so alluring?


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Tuesday, May 27, 2014
While Device 6 is a game about exploring textuality. Simogo's other game of exploration, Year Walk, explores the ritual and folklore of an equally unusual but seemingly more mundane landscape.

Following up on our previous discussion of Simogo’s quirky iOS title, Device 6, this week we take a look at Simogo’s other little game about exploration, Year Walk.


While the two games share an interest in how players are presented with and interact with virtual spaces, a commitment to to a unique aesthetic, and a quirky and unusual world marked by puzzles and riddles, the two games definitely do not so obviously resemble one another in other ways. Gone is the maze of textuality that defines Device 6. Instead, the player explores a barren Northern European landscape in an effort to perform a ritual ages old.


This week we discuss the similarities and differences between the two games as well as what makes Year Walk a particularly compelling game world to explore in its own right.


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